software-macbook-pro

Thoughts on a Developer-Centric News Feed

A few weeks ago the internet celebrated the 10 year anniversary of the so-called “News Feed,” which was universally popularized by Facebook.

For those who were late to the party, this technology and experience was hated when it first came out but eventually it forced its way into our daily user experience through cunning, iteration, mass adoption, and perhaps a little peer pressure to boot.

And, to be honest, it got people to stick around, engage, and it became a fairly copacetic relationship between the users and Facebook, as a business. And today, regardless of what you think about Facebook’s News Feed, we all can heartily agree that it’s here to stay. And, it has inspired many other companies to follow suit.

Continue reading

macbook-pro

On Developers and Social Networks

The first two startups that I put together were both in the social networking space, one related to a massively multiplayer online RPG and the second was essentially a niche version of Twitter.

Both projects were acquired (and that was nice) but these events were more significant in the fact that they opened my eyes to entrepreneurship and the distinct possibility of pursuing this avenue as a career for myself.

Continue reading

progress-not-perfection

Win Them Over

I’ve been thinking more and more about the individual developer, the challenges that they face, and the daily needs that they have (like standups and other such engineering activities).

And the more and more that I’ve focused my conversations around the individual engineer the more I’ve been reminded that they (we) are the key to the very future of our world.

Continue reading

docker

On Standups and Daily Engineering Activities

As we all know, the most important thing when putting together a new project and/or product is that you actually build something that people want (among the other two important ingredients):

You need three things to create a successful startup: to start with good people, to make something customers actually want, and to spend as little money as possible.

Part of the process of putting together a worthwhile endeavor is getting that second thing right and it really is the hardest thing to do of the three. There are a lot of products out there that are fun, neat to use, and even entertaining but they aren’t essential to life and/or business.

Continue reading

notebook-pen-sketches

Building for Real Behavior

The challenge with building products that people really love is identifying real behavior, not fictitious, manufactured, or fabricated behavior.

From another angle, it’s so easy to deceive ourselves into believing that what we are building really is the problem that most people are having when it’s actually not. I think many product builders and engineers are susceptible to these fallacies; I know that I am.

Continue reading